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Totally Spies Cyber Mission

Totally Spies Cyber Mission is based on season 7 of the Totally Spies animated series, released in 2024.

The game is aimed toward a young audience and/or fans of the IP and follows the spies on their new adventures in Singapore.


It's a top-down adventure/stealth game, playable solo or in local co-op with up to three players .

The game consists of 5 levels, each divided into two missions and has two different difficulty levels .


The game is available on PC, Nintendo Switch, Playstation and Xbox


My missions on this project :


  • Level design: I've created various maps and the design documentation linked to it in order to have a clean foundation for blocking, as well as allowing the people from others departments such as art, devs of QA to work on the levels without loosing any information.


  • Blocking: using the ProBuilder tool in Unity I've built the levels in 3D according to the maps previously designed.


  • Integration : using the prefabs created by the devs I placed the game elements that used character gadgets, distractions, traps, noisy surfaces, hiding spots, collectibles and triggers in the blocked-out levels.


  • Enemies integration: in the same way as the interactive elements, I took care of placing and setup of enemies using the system implemented by the development team in Unity (location, type of enemies, patrols, reactions,…)


  • Documentation: to facilitate the work of other team members who had to deal with the integration and setup of interactive elements and enemies, I created a documentation detailing the methodology of the integration pipeline according to the information given by the developers.


  • Tweak: by testing myself and gathering feedbacks from QA testers, I tweaked the different levels, the number of enemies according to the difficulty, and their patrols to match the gameplay experience to the vision of the lead game designer.


  • Breaking down missions into objectives: in order to improve understanding of levels and objectives, I have divided each mission into several levels of objectives, making it easier to guide players through the environment.


  • Writing: I've wrote some of the character dialogues following the guidelines provided by the rightsholders and the scenario created by the lead game designer. I also proofread and corrected all of the game dialogues and barks to ensure it was conform to with the license on which the game is based.



Steam Page



Outils utilisés

©2024 Balio Studio. All right reserved. Developed by Balio Studio SRL. Published by Microids SA. All rights reserved. Totally Spies! ©2024 Zodiak Kids & Family France Totally Spies!® brand and all related logos, names and distinctive likenesses are the exclusive property of Zodiak Kids & Family France. All

Creations displayed here are mine or belongs to people credited, do not repost without consent.

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