
Totally Spies Cyber Mission is based on season 7 of the Totally Spies animated series, released in 2024.
The game is aimed toward a young audience and/or fans of the IP and follows the spies on their new adventures in Singapore.
It's a top-down adventure/stealth game, playable solo or in local co-op with up to three players .
The game consists of 5 levels, each divided into two missions and has two different difficulty levels .
The game is available on PC, Nintendo Switch, Playstation and Xbox
My missions on this project :
Level design: I've created various maps and the design documentation linked to it in order to have a clean foundation for blocking, as well as allowing the people from others departments such as art, devs of QA to work on the levels without loosing any information.
Blocking: using the ProBuilder tool in Unity I've built the levels in 3D according to the maps previously designed.
Integration : using the prefabs created by the devs I placed the game elements that used character gadgets, distractions, traps, noisy surfaces, hiding spots, collectibles and triggers in the blocked-out levels.
Enemies integration: in the same way as the interactive elements, I took care of placing and setup of enemies using the system implemented by the development team in Unity (location, type of enemies, patrols, reactions,…)
Documentation: to facilitate the work of other team members who had to deal with the integration and setup of interactive elements and enemies, I created a documentation detailing the methodology of the integration pipeline according to the information given by the developers.
Tweak: by testing myself and gathering feedbacks from QA testers, I tweaked the different levels, the number of enemies according to the difficulty, and their patrols to match the gameplay experience to the vision of the lead game designer.
Breaking down missions into objectives: in order to improve understanding of levels and objectives, I have divided each mission into several levels of objectives, making it easier to guide players through the environment.
Writing: I've wrote some of the character dialogues following the guidelines provided by the rightsholders and the scenario created by the lead game designer. I also proofread and corrected all of the game dialogues and barks to ensure it was conform to with the license on which the game is based.
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©2024 Balio Studio. All right reserved. Developed by Balio Studio SRL. Published by Microids SA. All rights reserved. Totally Spies! ©2024 Zodiak Kids & Family France Totally Spies!® brand and all related logos, names and distinctive likenesses are the exclusive property of Zodiak Kids & Family France. All




